Report by Innovation & Systems
Last Updated: February 2004
Published in February 2004, this report analysed the New Zealand interactive games industry in the second half of 2003 using ClusterMap Technology. The scoping study was undertaken on behalf of NZTE and the industry to assess the current status of capability in this niche sector, and to map out how the industry might potentially engage with the global games industry in the future.
>> Interactive Games: Piloting ClusterMap Technology scoping study (PDF, 225KB)
1. Executive Summary
2. Study Background And Introduction
2.1 New Zealand Wants To Play 2.2 Deployment Of Clustermap
2.1 New Zealand Wants To Play
2.2 Deployment Of Clustermap
3. How The Games Industry Works
3.1 Internationally Networked Value Generation 3.2 PC/Console Games 3.3 Mobile Games
3.1 Internationally Networked Value Generation
3.2 PC/Console Games
3.3 Mobile Games
4. New Zealand's Games Industry Profile
4.1 Introduction 4.2 PC/Console Games 4.3 Mobile Games
4.1 Introduction
4.2 PC/Console Games
4.3 Mobile Games
5. Games Sector Clustermap Commentary
5.1 Clustermap Overview 5.2 Clustermap And Games Industry 5.3 PC/Console Clustermap Findings 5.4 Mobile Games Clustermap Findings
5.1 Clustermap Overview
5.2 Clustermap And Games Industry
5.3 PC/Console Clustermap Findings
5.4 Mobile Games Clustermap Findings
6. Conclusions And Implications
6.1 Pan-Industry Conclusions 6.2 PC/Console Sector 6.3 Mobile Games Sector
6.1 Pan-Industry Conclusions
6.2 PC/Console Sector
6.3 Mobile Games Sector
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